-- part name: How do I talk to the sleeping shepherd?
----- HyperTalk script -----
on mouseDown
global current
show card field 2
put 2 into current
end mouseDown
-- part 4 (button)
-- low flags: 00
-- high flags: 8004
-- rect: left=12 top=93 right=115 bottom=189
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: How do I heal the lamb?
----- HyperTalk script -----
on mouseDown
global current
show card field 3
put 3 into current
end mouseDown
-- part 5 (button)
-- low flags: 00
-- high flags: 8004
-- rect: left=12 top=125 right=147 bottom=217
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: How do I protect the sheep?
----- HyperTalk script -----
on mouseDown
global current
global sheep
show card field sheep
put sheep into current
add 1 to sheep
if sheep>6 then
put 6 into sheep
end if
end mouseDown
-- part 6 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=293 top=61 right=89 bottom=424
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 7 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=190 top=93 right=133 bottom=294
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 8 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=218 top=125 right=153 bottom=287
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 9 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=218 top=125 right=178 bottom=315
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 10 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=218 top=125 right=153 bottom=316
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 11 (button)
-- low flags: 00
-- high flags: 8004
-- rect: left=12 top=30 right=52 bottom=250
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: How do I get past the shepherds?
----- HyperTalk script -----
on mouseDown
global current
global shepherd
show card field shepherd
put shepherd into current
add 1 to shepherd
if shepherd>9 then
put 9 into shepherd
end if
end mouseDown
-- part 12 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=252 top=30 right=70 bottom=370
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 13 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=252 top=30 right=58 bottom=391
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 14 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=252 top=30 right=82 bottom=406
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part contents for card part 1
----- text -----
Double-click on the sheep. Record the draft when the shepherd goes back to sleep (sleep). Go to the main hut (way over to the left) and double-click on the sheep. After Fleece babbles at you for a bit, double-click on the sheep again. Record the song that Fleece sings (healing draft). Go out to pasture and dye the sheep.
-- part contents for card part 6
----- text -----
You don't. You just get the sleeping draft from him.
-- part contents for card part 7
----- text -----
You don't. You just get the healing draft from her.
-- part contents for card part 8
----- text -----
Double-click on the sheep.
-- part contents for card part 9
----- text -----
If they stick out, why not make them blend in with their surroundings?
-- part contents for card part 10
----- text -----
Weave a "dyeing" draft on the sheep.
-- part contents for card part 12
----- text -----
You need to get past the workers in the Crystal Palace tower, first.
-- part contents for card part 13
----- text -----
After you get past the workers, look in the sphere.
-- part contents for card part 14
----- text -----
After you get past the workers, look in the sphere and you will hear the "terror" draft to weave on the shepherds.